Let’s face it, explaining the Internet of Things and the advantages of direct interaction between devices can be a dry and theoretical topic. So, we decided to make the whole thing a little crisper and add some gamification to the issue: At a lot of future events, we’re going to demonstrate our technology with a smart game of dice that helps explains what we mean when talking about intelligent devices.
For the game, we use two foam dice, each equipped with a gyroscope that communicates their movements and final positions along an X, Y and Z axis to our vending machine, and also to a computer that displays the dice results on a graphical user interface. Before starting the game, the player can choose which kind of dice game he or she would like to play: “more than 8” or “2 of a kind”. Once the choice is selected in the GUI, the blue starter button is pressed which informs the vending machine that the game is about to start. Now the player can throw the dice.
Direct communication and reconfiguration during runtime
The dice game not only uses the Lemonbeat smart Device Language, it also demonstrates two key features of the Lemonbeat technology: Direct interaction between devices without a central control unit and the ability to change the configuration (i.e., the rules of the game) anytime during runtime. The dice are able to communicate independently with the computer and the vending machine. Even if you turn the computer off, the vending machine will still take the results from the dice and decide, depending on the score, if it should release a box of potato chips or not.
Showcase premiere at the Embedded World Nuremberg 2017
We successfully demonstrated our dice demo with the Lemonbeat technology inside for the first time at the Embedded World 2017 in Nuremberg.
— Lemonbeat (@LemonbeatGmbH) 14. März 2017
Look out for our future events, join us and roll some dice! Nova alea, nova fortuna.